Eiyuden Chronicle: Rising for ios instal12/9/2023 ![]() ![]() I'm not sure if any of this changes later on, but despite my criticisms, I'm enjoying the game so far! The writing is very cute, the music is lovely, and the backgrounds are absolutely gorgeous. ![]() There's a lack of "oomph" behind CJ's attack animations. ![]() It feels like I'm arbitrarily prevented from attacking after two consecutive button presses, rather than the feeling that I'm finishing a combo of swings. The lack of animation difference between the first two swings of CJ's pick can make attacking slightly confusing. I personally would love being able to leap a shorter height into the air by pressing the jump button for a shorter amount of time. It makes the characters feel even more floaty than they already are, and I don't have much control over them once they leave the ground. Fully upgraded CJ can get most things on her own too. Edit: There is no treasure in the game you can't get by just using CJs double jump + Dash combined with one or more of the others Skills. Please feel free to post them in this thread. It just does not do what you think it would do. I'm not sure whether this was an intentional design decision, but jumps having a fixed height feels weird. We want to know your suggestions for Eiyuden Chronicle: Rising. Eiyuden Chronicle: Rising has flashy combat. CJ's signature dash move is very responsive, and cancelling the endlag of attacks with it feels great. Resource gathering for side quests and upgrades is excessive. I'm only a few minutes in, but here are my thoughts on the way the game's movement feels: ![]()
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